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     From 2017-2022 I was a generalist for Saturday Night Live. At the time I was hired, the post-production team was evolving. Writers were requesting more nuanced graphics reflecting the visual styles from different eras. Additionally, more ambitious stunts were being done by the Film Unit requiring more complex 3D and VFX work, I was hired to accommodate both.

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      Within television, Saturday Night Live is notorious for being one of the faster and more chaotic post-production pipelines in New York. Artists often work quite independently and must build adaptable project files on the fly. There are no producers, we work directly with writers and directors to bring their visions to life, so we are expected to have a point of view. Ultimately, air time is money, and most sketches don't make it to air. So a good metric for success is whether you can make the audience laugh by dress rehearsal.

Sample of what I sent a writer on a Thursday based on the script:

What made it to air:

Pink Poppy Flowers
How To Treat Your Man_All.jpg
SNL_how-to-treat-your-man.gif

Samples of my 3D Work & Visual Effects:

SNL_Wuthering-heights.gif
SNL_Kate-messed-up-legs_fix_v04_23.gif

After Effects & Cinema 4D

SNL_A-Kanye-Place-2.gif
SNL_A-Kanye-place-3D.gif
SNL_Karate-2.gif
SNL_Tree-2_open.gif
SNL_jeans.gif
SNL_women-explosion.gif
SNL_spring-out-of-bed.gif
SNL_Pete-shrinks.gif

Samples of my assorted Title Design & Motion Graphics

SNL_welcome-to-Hell.gif
SNL_mosessley.gif
SNL_Kenan-Rugrats.gif
SNL_Sasquach.gif
SNL_V03.gif
SNL_Lil-Pump-Sam-Rockwell.gif
SNL_Welcome-to-Hell_saorsie.gif
SNL_assorted-GFX-1_Kenan.gif
SNL_spirit-airlines-dad-chrismas.gif
SNL_assorted-GFX-1_melissa.gif
SNL_divided.gif
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